#include "stdafx.h"
#include "Camera.h"
Angle WorldWind_Camera::CameraBase::minTilt = Angle::FromDegrees(0.0);
Angle WorldWind_Camera::CameraBase::minNegTilt = Angle::FromDegrees(-85.0);
Angle WorldWind_Camera::CameraBase::maxTilt = Angle::FromDegrees(85.0);
Angle WorldWind_Camera::CameraBase::minSwivel = Angle::FromDegrees(-85.0);
Angle WorldWind_Camera::CameraBase::maxSwivel = Angle::FromDegrees(85.0);

double WorldWind_Camera::CameraBase::minimumAltitude = 100;
double WorldWind_Camera::CameraBase::maximumAltitude = double.MaxValue;
Point3d WorldWind_Camera::CameraBase::cameraUpVector(0,0,1) = new Point3d(0,0,1);
// Camera Reset variables
bool WorldWind_Camera::CameraBase::twotaps = false;
int WorldWind_Camera::CameraBase::lastResetTime = 0; // Used by Reset() to keep track type of reset.